{"id":1895,"date":"2018-04-19T16:05:52","date_gmt":"2018-04-19T21:05:52","guid":{"rendered":"http:\/\/com.bradley.edu\/newslab\/?p=1895"},"modified":"2018-04-19T16:05:52","modified_gmt":"2018-04-19T21:05:52","slug":"are-esports-sports-com360","status":"publish","type":"post","link":"https:\/\/com.bradley.edu\/newslab\/2018\/04\/19\/are-esports-sports-com360\/","title":{"rendered":"Are eSports&#8230;sports? #COM360"},"content":{"rendered":"<p>By: Ian Garcia<a href=\"http:\/\/com.bradley.edu\/newslab\/files\/2018\/04\/graph1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1896\" src=\"http:\/\/com.bradley.edu\/newslab\/files\/2018\/04\/graph1-300x232.png\" alt=\"\" width=\"300\" height=\"232\" srcset=\"https:\/\/com.bradley.edu\/newslab\/files\/2018\/04\/graph1-300x232.png 300w, https:\/\/com.bradley.edu\/newslab\/files\/2018\/04\/graph1.png 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"http:\/\/com.bradley.edu\/newslab\/files\/2018\/04\/graph3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1897\" src=\"http:\/\/com.bradley.edu\/newslab\/files\/2018\/04\/graph3-300x232.png\" alt=\"\" width=\"300\" height=\"232\" srcset=\"https:\/\/com.bradley.edu\/newslab\/files\/2018\/04\/graph3-300x232.png 300w, https:\/\/com.bradley.edu\/newslab\/files\/2018\/04\/graph3.png 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Video games were first created in 1958 and are now a multi billion dollar industry that makes more money than the entirety of Hollywood, and with billions of video game players worldwide, it is still an ever-growing industry. At first, they have and still are considered by many as purely a casual form of entertainment, but as it\u2019s grown many are beginning to see it as a competition. A competition which pits player against player, or teams of player against another team of players, to determine which is best.<\/p>\n<p>Sounds familiar? Sports hold a similar principle and history. Once they were seen as entertainment for its participants, but as the popularity of sports grew people wished more and more to see which team or athlete was superior, which led to the rise of professional sports. And much like there are multiple sports and athletes, there are also multiple genre of video games that are played professionally by many players.<\/p>\n<p>While competitive video gaming is nowhere near close to the size of the monster that is professional sports, it has an audience. It has been estimated in 2013 that over 71.5 million people watched competitive video gaming that involved some form of prize money, and in 2015 this so called \u2018eSports\u2019 generated over 493 million dollars.<\/p>\n<p>This had lead to various television networks picking up professional video game tournaments, including ESPN and TBS. The rise of eSports has begun a debate between many: is the competition of professional video games a sport? We\u2019ve tracked down various people on campus who play these competitive video games, to see their opinion.<\/p>\n<p>\u201cI know why people can\u2019t accept it.\u201d Said Caleb Happach. Caleb competitively plays a fighting game called <em>Super Smash Bros<\/em>, he competes in tournaments every weekend and often travels out of state to participate in national tournaments. \u201cSome people will say it\u2019s too easy, and there isn\u2019t enough physical activity to be called a sport.\u201d He began to explain.<\/p>\n<p>\u201cBut the fact is, in the game I play there are thousands of people who compete, and everyone is striving to get better, people spends dozens of hours per week to improve. I personally go to the gym every week, not just because it\u2019s healthy, but because I feel I gain a physical and mental edge on my opponents by staying fit. It\u2019s basically what an athlete does with training. Looking it this way it\u2019s hard not to call it a sport.\u201d<\/p>\n<p>Caleb isn\u2019t the only one who shares this sentiment.<\/p>\n<p>\u201cI understand why people don\u2019t think eSports are a sport.\u201d Said Andrew Blasco, a high ranked online player in the game <em>Overwatch<\/em>. \u201cBut it really is difficult. Most games played at a competitive level require some insane kind of skills. For shooting games, you require some crazy twitch reflexes, for fighting games you need to have insane hand speed, in-fact many fighting game players have suffered injuries with their wrists and hands, just like real athletes. Playing competitively definitely takes a strain on the body, and so does age. Players who in their 20\u2019s were once considered the best, are constantly falling behind at their 30\u2019s, this is because with age comes slower reaction. Some people think video games can\u2019t be a sport because all you\u2019re doing is just sitting and pressing buttons, but that really is a gross oversimplification of the competitive aspect.\u201d<\/p>\n<p>Not all competitive video game players hold the same opinion on the topic though. Jacob Gonzalez is a former professional player for the game <em>DOTA 2<\/em>. \u201cI really don\u2019t think eSports are sports. There\u2019s an e in the name for a reason.\u201d He said. \u201cWhile you can fit the act of competitive video gaming into the definition of sport, that doesn\u2019t make it one. You could call exam taking a sport too if that were the case.\u201d<\/p>\n<p>When asked to explain his position, Gonzalez cleared up his comments. \u201cI don\u2019t think that competitive video gaming is easy, in-fact it\u2019s really (explicit) difficult. But so is Chess. I think sports require more physical activity to be called well, a sport. This isn\u2019t a to put competitive gaming down, I love it to be honest and think it has an amazing future, but it just isn\u2019t a sport.\u201d<\/p>\n<p>Ten students in total were asked if they thought eSports were a sport. Each have identified themselves as \u2018hardcore\u2019 or \u2018competitive\u2019 video game players. Three of them play fighting games, three more play first person shooters, and the other four mainly played battle arena games. Of those 10, seven in total believed that eSports should be considered a sport.<\/p>\n<p>The majority of fighting game players did not believe eSports were sports, and all but one of the other players thought eSports should be considered a sport. It\u2019s clear that while a majority of competitive players would like for their occupation to be called a sport, it is not a total majority and opinion changes depending on the genre of video games the players compete in.<\/p>\n<p>Regardless of what the total of competitive players believe in regards to if competitive video gaming is a sport or not, it is certain that the debate will continue for years to come.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>By: Ian Garcia Video games were first created in 1958 and are now a multi billion dollar industry that makes more money than the entirety of Hollywood, and with billions of video game players worldwide, it is still an ever-growing industry. At first, they have and still are considered by many as purely a casual form of entertainment, but as it\u2019s grown many are beginning to see it as a competition. A competition which pits player against player, or teams of player against another team of players, to determine which is best. Sounds familiar? Sports hold a similar principle and history. Once they were seen as entertainment for its participants, but as the popularity of sports grew people wished more and more to see which team or athlete was superior, which led to the rise of professional sports. And much like there are multiple sports and athletes, there are also multiple genre of video games that are played professionally by many players. While competitive video gaming is nowhere near close to the size of the monster that is professional sports, it has an audience. It has been estimated in 2013 that over 71.5 million people watched competitive video gaming that [&hellip;]<\/p>\n","protected":false},"author":182,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1895","post","type-post","status-publish","format-standard","hentry","category-general"],"_links":{"self":[{"href":"https:\/\/com.bradley.edu\/newslab\/wp-json\/wp\/v2\/posts\/1895","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/com.bradley.edu\/newslab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/com.bradley.edu\/newslab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/com.bradley.edu\/newslab\/wp-json\/wp\/v2\/users\/182"}],"replies":[{"embeddable":true,"href":"https:\/\/com.bradley.edu\/newslab\/wp-json\/wp\/v2\/comments?post=1895"}],"version-history":[{"count":1,"href":"https:\/\/com.bradley.edu\/newslab\/wp-json\/wp\/v2\/posts\/1895\/revisions"}],"predecessor-version":[{"id":1898,"href":"https:\/\/com.bradley.edu\/newslab\/wp-json\/wp\/v2\/posts\/1895\/revisions\/1898"}],"wp:attachment":[{"href":"https:\/\/com.bradley.edu\/newslab\/wp-json\/wp\/v2\/media?parent=1895"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/com.bradley.edu\/newslab\/wp-json\/wp\/v2\/categories?post=1895"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/com.bradley.edu\/newslab\/wp-json\/wp\/v2\/tags?post=1895"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}